V-Ray 3.3 for 3ds Max released!
December 15, 2015
V-Ray released another big update to V-Ray for 3ds Max that will render most scenes up to 20-50% faster. V-Ray 3.3 for 3ds Max also introduces new variance-based adaptive sampler – a new algorithm that makes renders quicker to setup and removes the need to set subdivisions for lights and materials. This makes it much easier for users to get high-quality, predictable renders.
More New Features
• Ray Traced Rounded Corners – for perfectly smooth edges at render time
• New Sky Model and Aerial Perspective – for realistic natural-looking environments
• Triplanar Mapping – for simple, UV-less textures
• Improved V-Ray Clipper with Render-time Booleans – for cutaways using any arbitrary mesh
• Stochastic Flakes – for more realistic materials like snow, sand, and car paints.
New Features video here: https://youtu.be/0XB5nAxQnzs